Tuesday, September 30, 2008
Mega Man 9: Blaow-Blaow-Blaow-Blaow-Blaow
Embrace this sight and the sound because you will see it alot in this game. I'm not going to give it a full review because in the few hours I've spent with it I've only conquered Galaxy Man, I guess this begs the question of should someone review a game without having beat said game? So I won't technically review it, but I will recommend that you go out and buy this game pronto, even though I'm dying like mad I'm constantly smiling and it's such a nostalgia trip that I'm always pumped to turn it on and start getting killed to amazing 8-bit music. This game made me realize how gamers may have lost their hardcore edge, we're so used to checkpoints after every somewhat difficult segment in a game, we're used to being able to control the difficulty of the game, we're used to there being no such things as spikes that will kill you in one hit. This game takes away all those things, it's simple, it's fun, and I hope this game sells well and sparks a new 8 and 16-bit revolution. Nintendo, if you're listening, encourage developers to go this route on your system, XBL and PSN picked it up because it's Mega Man and there's bound to be some people that will play it on those respective systems, although playing an 8-bit Mega Man title on either of those two platforms would feel odd, it feels just right on the Wii and all you do is turn the Wiimote sideways and bam you've got an NES controller. The best thing about Mega Man 9 is that even though it's rooted in the 8-bit days with the graphics and sound, the gameplay feels fresh and they've thrown in some ideas that you wouldn't have seen on an 8-bit game in the 80's. So hats off to Capcom, I know Microsoft and Sony have a strict policy against developers making 2D games anymore, they feel it doesn't contribute at all to their beefy systems and specs. That's why I'm saying, Nintendo, get this ball rolling, I want more 8 and 16-bit games! Play this game ASAP and return to childhood!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment