Monday, September 1, 2008

Brief Mercenaries 2 Impressions


So let's dive right in, what do I like about it so far? The explosions are fun to watch and the carnage is over-the-top just how I wanted it. What am I not digging about it? The graphics so far have been lackluster, the aiming kind of annoys me, and I exhausted myself on the Training missions thinking I could be a bad ass and beat all of them on the hardest difficulty. Turns out not so, in fact I want to see some footage of the developers doing it, see when you go to do these missions you have to place a side bet with your cohort, so not only do you get mad because you failed but then you realize you're also losing precious money. The pistol training got me ticked the most, the right analog stick aims so loosely and trying to be precise with a pistol was never and will never be what Mercenaries is about. So why is it there? So far I've yet to ever want to pick up a pistol in the game, you know why? Because there are RPG-7s and AK 47s and M16s, that's why. I need to spend a lot more time with the game which I will, but so far it's an alright experience, I'm enjoying it as much as I enjoyed the first one. For those keeping score, I had a bit of fun with the first one but recognized it was style over substance.

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